package gokyesil.game2d.actors;

import gokyesil.game2d.renderer.Assets;

import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.scenes.scene2d.Group;

public class BlockMenu extends Group 
{
	public BlockMenu(Texture[] brickList, int x, int y)
	{
		this.setPosition(x, y);
		for(int i=0; i<brickList.length; i++)
		{
			ToolButton button = new ToolButton(brickList[i],55*(i%2),55*(i/2),50,50);
			this.addActor(button);
		}
		
	}
}
